Wiley 978-0-470-41596-2 Datenblatt

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Part I: Design Strategies
Chapter 1: Defi ning the Language Environment
Chapter 2: Understanding the Application Lifecycle
Chapter 3: Defi ning a Design Strategy
Chapter 4: Designing the User Interface
Chapter 5: Designing with Speed in Mind
Chapter 6: Designing with Reliability in Mind
Chapter 7: Designing with Security in Mind
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COPYRIGHTED MATERIAL
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Inhaltsverzeichnis

Seite 1 - COPYRIGHTED MATERIAL

Part I: Design StrategiesChapter 1: Defi ning the Language EnvironmentChapter 2: Understanding the Application LifecycleChapter 3: Defi ning a Design St

Seite 2

10Part I: Design StrategiesVisual Basic provides a convenience item not found in C#. You receive automatic wire-up of events with event handlers using

Seite 3 - Environment

11Chapter 1: Defi ning the Language EnvironmentUsing F#In many cases, you need to work with data in new ways in today’s applications. For example, most

Seite 4

12Part I: Design StrategiesInventorying Your ToolsYou’ve probably collected a host of tools while working on various applications. The problem for mos

Seite 5 - Considering the C# Language

13Chapter 1: Defi ning the Language EnvironmentThe human resources for your project are further affected by biases, preference for particular tools, an

Seite 6

14Part I: Design StrategiesUnderstanding the Signifi cance of ExperienceUnless your team members are joined at the hip, they’ve had different developme

Seite 7 - Coding Additions

15Chapter 1: Defi ning the Language EnvironmentOf course, resources come in a number of forms. It’s possible for a project to move along fi ne until it

Seite 8

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Seite 9 - Coding Complexities

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Seite 10 - Part I: Design Strategies

Defining the Language EnvironmentMost professional programmers use more than one programming language. A programmer who relies on a single language fo

Seite 11 - Multiple Platform Scenarios

4Part I: Design StrategiesDefining the Design Strategy ElementsIt’s natural to say at the outset of a project that you want to accomplish a particular

Seite 12 - Gathering Your Resources

5Chapter 1: Defi ning the Language EnvironmentConsidering the C# LanguageThis book is about using the C# language to develop applications of various ty

Seite 13 - Considering Team Skills

6Part I: Design Strategieshttp://www.softsteel.co.uk/tutorials/cSharp/lesson2.html and http://blogs.msdn.com/ericgu/archive/2005/01/26/360879.aspx):Bo

Seite 14

7Chapter 1: Defi ning the Language EnvironmentUnfortunately, you still have the vast array of native-code applications to consider when designing your

Seite 15

8Part I: Design StrategiesAnonymous methods make it possible to create applications that run faster and require less code as well. An anonymous method

Seite 16

9Chapter 1: Defi ning the Language EnvironmentCode Reliability ConcernsWhen you add the power to work with unsafe code to any language, you also make i

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