In This ChapterIntroducing Xcode 4Understanding the history of Mac development toolsDeveloping XcodeMoving to Xcode 4Comparing iOS and OS X developmen
12 Getting StartedWorking with multiple windowsNot every developer is enthusiastic about single-window development. Fortunately, you can open multiple
Chapter 1: Introducing Xcode 4 13Figure 1.6The navigation bar drastically speeds up access to any file in your project, by presenting them all in a
14 Getting StartedFigure 1.7At the left of the navigation bar, a separate menu shows files and items that are more loosely related to the currently se
Chapter 1: Introducing Xcode 4 15Figure 1.8The button for selecting the Assistant option is in the grouping at the top right and looks like a light
16 Getting StartedFigure 1.9You can change the behavior of Assistant to select a specific type of counterpart file, which can include an object’s supe
Chapter 1: Introducing Xcode 4 17Figure 1.10Creating outlet code automatically in Xcode 4. This is a very powerful time-saving feature.Exploring cod
18 Getting StartedFigure 1.11New left and right panes in Xcode 4 display ancillary information and manage optional features that may not be needed whi
Chapter 1: Introducing Xcode 4 19Figure 1.12The new Code Snippets feature makes it easy to reuse code and is a partial replacement for Xcode 3’s Cod
20 Getting StartedFigure 1.13The new debugger area no longer appears in a separate window, although for convenience you may decide to launch it in one
Chapter 1: Introducing Xcode 4 21 NOTEXcode doesn’t include network deployment features. But it does create application binaries that can be handed
4 Getting StartedFigure 1.1Xcode 4’s simplified interface hides familiar old features and some unexpected new ones.Understanding the History of Mac De
22 Getting StartedDeveloping for iOSiOS development is more complicated than OS X development. Development is controlled by provisioning, an Apple-gen
Chapter 1: Introducing Xcode 4 23Figure 1.15Create a very simple iOS app, and test it in the Simulator. The Simulator is best considered an educa-ti
24 Getting StartedThe development workflow is almost completely distinct. The two platforms have these features: A separate collection of classes for
Chapter 1: Introducing Xcode 4 5Figure 1.2The MPW IDE is available on Apple’s FTP site, and users of antique Macs can download and use it. NOTEEarly
6 Getting StartedXcode 3.2 is shown in Figure 1.3 and was released with OS X 10.6 “Snow Leopard.” Prior to this release, Apple supplied separate build
Chapter 1: Introducing Xcode 4 7Understanding Xcode 4’s Key FeaturesFor developers who are beginning Xcode, Xcode 4 includes the following features:
8 Getting Started A code editor that includes static code checking, code completion, and dynamic hints and tips. A visual UI design tool called Inter
Chapter 1: Introducing Xcode 4 9 NOTERumors surface regularly of a merger, or at least a relationship, between Xcode and Microsoft’s Visual Studio s
10 Getting Started Support for Schemes, which offer fine control over how projects build, and support dif-ferent build options for different applicati
Chapter 1: Introducing Xcode 4 11In the first release of Xcode 4, it’s no longer possible to customize this area with your own selec-tion of build/r
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